Sep 25, 2009, 07:34 PM // 19:34 | #1 |
Frost Gate Guardian
Join Date: Jul 2009
Location: CT. USA
Guild: Here Comes Trouble [HUGS]
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Is it me?
.......or is the Galrath/Kessex Peak quest at Lion's Arch excessively and agonizingly long?
I've had to quit due to time constraints and lose all my progress. (yeah, I know I'm whining again) We, to the powers that be, (or at least I) need a rest stop somewhere in between. |
Sep 25, 2009, 07:57 PM // 19:57 | #3 |
Jungle Guide
Join Date: Feb 2009
Location: RAH
Guild: Close Enough [XVII]
Profession: W/A
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Nearly all of the Prophecies quests are extremely long like this.
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Sep 25, 2009, 08:20 PM // 20:20 | #4 |
Lion's Arch Merchant
Join Date: Feb 2009
Profession: R/
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All of Prophecies is long and tedious, better get used to it fast.
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Sep 25, 2009, 08:30 PM // 20:30 | #5 |
Krytan Explorer
Join Date: Jan 2009
Location: Canada
Guild: The First Dragon Slayers [FDS]
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It is long and can be challenging. I just did it from Toa.
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Sep 25, 2009, 08:36 PM // 20:36 | #6 | |
Frost Gate Guardian
Join Date: Jul 2009
Location: CT. USA
Guild: Here Comes Trouble [HUGS]
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Quote:
I was nearly there but couldn't stay on and now must begin again in LA. Darnit! (pardon my French) |
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Sep 25, 2009, 08:40 PM // 20:40 | #7 | |
Wilds Pathfinder
Join Date: Oct 2007
Location: USA
Guild: DMI
Profession: N/
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Quote:
Seriously, feel free to PM me your build(s) and I can give some advice on how to deal with those rancid mobs. |
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Sep 25, 2009, 08:41 PM // 20:41 | #8 |
Lion's Arch Merchant
Join Date: Aug 2005
Location: Finland
Guild: New Dragons [NDR]
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Long, enjoyable quest that takes you to beautiful areas you wouldn't visit in the game otherwise if you just follow the missions... what's not to like? Like people before me said, it's best done from ToA, which also houses a few quests and is an end location for one quest that starts from another "forgotten" location: Fishermen's Haven (not to mention access to FoW and UW).
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Sep 25, 2009, 08:57 PM // 20:57 | #9 |
Lion's Arch Merchant
Join Date: Oct 2008
Location: Plymouth, Uk
Guild: [TPoN]
Profession: A/P
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And Also You Can Get A 8Person Party From ToA.. Making The Mission ALOT Easier!
Good Luck |
Sep 25, 2009, 08:59 PM // 20:59 | #10 |
Forge Runner
Join Date: Jan 2007
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I never understood the quest. I had to have gotten it when I was still new to the game and it took me like 2-3 year until I finally felt like walking 10 miles into the wildernesss with no outpost stops (from TOA) to kill some idiot and get crap rewards. Btw, galrath's slash is a sword attack named after a guy with an axe...gg.
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Sep 25, 2009, 09:14 PM // 21:14 | #11 |
Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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Yes it was long on the other hand getting the items for Nickolas was easy as there were plenty of mobs to kill.
And of course there is always next weeks quest wherever that is. Beginning to think about dedicating a character as presearing to visit Nickolas there too. |
Sep 25, 2009, 09:34 PM // 21:34 | #12 |
Never Too Old
Join Date: Jul 2006
Location: Rhode Island where there are no GW contests
Guild: Order of First
Profession: W/R
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Most people take the quest on their first character because they get excited about the 4k XP. Whether they complete it or not, they seldom take the quest on any other character.
But, as said, everything in Prophecies is long. This was to allow you to garner the XP needed to boost your levels. Though, actually, I don't think the quests in Factions and Nightfall are much shorter. Good luck and have your party get to Temple of Ages first.
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That's me, the old stick-in-the-mud non-fun moderator. (and non-understanding, also) |
Sep 25, 2009, 09:47 PM // 21:47 | #13 |
Wilds Pathfinder
Join Date: Jun 2009
Profession: N/A
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That quest hasn't mattered since EoTN. EXP can be gained far more quickly out there, and the item reward is just plain garbage, pretty much like the rest of the Proph quests.
I agree /w everyone else that said this is a quest that you take on your first char and never do again. If it wasn't for the skill quests, there would be no point in starting a char in proph IMO. |
Sep 25, 2009, 10:16 PM // 22:16 | #14 |
Grotto Attendant
Join Date: Mar 2005
Location: A little chalet outside Drok's
Guild: Natural Born Killaz
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Yep, get to ToA and start from there. Once you get to the place where your party got whupped (I beleive you were facing Minotaurs and Fen Trolls and those tree thingies), the key is to take it slowly and watch the patrol routes before taking anything on. It's easy for newbies to get swamped in that spot.
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Sep 25, 2009, 10:53 PM // 22:53 | #15 | |
Wilds Pathfinder
Join Date: Feb 2008
Location: Canadia
Profession: W/
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Quote:
But, yeah, the Galrath quest is *NOT* worth it. Especially not when you first get it (level 10-12, usually). Hell, even with a level 20 player, 3 level 20 Heroes, and 4 Henchidiots out of the Temple of Ages it's a very nasty quest... |
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Sep 25, 2009, 11:01 PM // 23:01 | #16 | |
Frost Gate Guardian
Join Date: Jul 2009
Location: CT. USA
Guild: Here Comes Trouble [HUGS]
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I WAS trying to get to the ToA but I guess I should have started from Divinity Coast instead of LA.
Now that would make more sense, no? Quote:
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Sep 25, 2009, 11:09 PM // 23:09 | #17 | |
Frost Gate Guardian
Join Date: Jul 2009
Location: CT. USA
Guild: Here Comes Trouble [HUGS]
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Quote:
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Sep 25, 2009, 11:10 PM // 23:10 | #18 | |
Administrator
Join Date: Jun 2006
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Quote:
Basically just get a longbow or flatbow and find a safe place (somewhere where there are no patrols, though it needs to be somewhat close to the patrols). Flag your henchmen at that point, move ahead and attack one of the minotaur patrols. Once they start heading toward you, move back to your henchies so that the mob is isolated from the rest of the patrols. You are then safe from being overwhelmed by everything else. Keep in mind the mobs won't chase you forever (they'll break off eventually), and if this happens you need to move the henchies safe spot closer.
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Sep 25, 2009, 11:19 PM // 23:19 | #19 |
Krytan Explorer
Join Date: Nov 2007
Location: Tyria
Guild: FaR
Profession: E/
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1. Tyria is long and tedious like everyone else pointed out.
2. Blahblahblah get used to it, blahblahblah. I honestly find the long and tediousness of Tyria a lot more amusing then nightfall. Least it's not a quest that has a dozen of other quests that branch off. AKA: Command Post. |
Sep 25, 2009, 11:36 PM // 23:36 | #20 |
Hall Hero
Join Date: Aug 2005
Profession: E/
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The only thing nice about that quest was the reward for it is a furious axe with a perfect mod, which CAN be salvaged from the axe. Back when weapon mods were worth something it was kinda a nice profit.
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